Interaction in 3D virtual worlds: an integrated approach of emerging technologies in handball

dc.contributor.authorLopes, António
dc.contributor.authorSequeira, Pedro
dc.contributor.authorMorgado, Leonel
dc.contributor.authorMadeira, António
dc.contributor.authorIldefonso, João
dc.contributor.authorBruno, Pires
dc.contributor.authorMárcio, Cardoso
dc.contributor.authorJosé, Dinis
dc.date.accessioned2014-01-08T12:21:22Z
dc.date.available2014-01-08T12:21:22Z
dc.date.issued2011-11-18
dc.description.abstractLifelong learning is a concept that is associated with changes in society as we know it. The new technologies of information and communication have contributed to the creation and development of various tools in the training, education and research in several areas. 3D virtual worlds are alternate realities in which people can interact with each other or elements present in it. In the field of education is recognized primarily by its potential ability to simulate complex situations, work collaboratively and also by "humanizing" the access and the transmission of knowledge asynchronously and synchronously. The purpose of this communication is to present: - the experiences acquired so far in handball, using the 3D virtual world of Second Life® as a training environment, and; - an integrated view of various emerging technological resources to assist coach, coaching and competition situations.por
dc.description.abstractLifelong learning is a concept that is associated with changes in society as we know it. The new technologies of information and communication have contributed to the creation and development of various tools in the training, education and research in several areas. 3D virtual worlds are alternate realities in which people can interact with each other or elements present in it. In the field of education is recognized primarily by its potential ability to simulate complex situations, work collaboratively and also by "humanizing" the access and the transmission of knowledge asynchronously and synchronously. The purpose of this communication is to present: - the experiences acquired so far in handball, using the 3D virtual world of Second Life® as a training environment, and; - an integrated view of various emerging technological resources to assist coach, coaching and competition situations.
dc.identifier.isbn9873950331103
dc.identifier.urihttp://hdl.handle.net/10348/2846
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherEHF Methods Commission (Frantisek Taborsky)por
dc.rightsopen accesspor
dc.subjecthandballpor
dc.subjectvirtual worldspor
dc.subjectartificial intelligencepor
dc.subjectinteractionpor
dc.subjectHandball
dc.subjectVirtual Worlds
dc.titleInteraction in 3D virtual worlds: an integrated approach of emerging technologies in handballpor
dc.typeconferenceObjectpor
degois.publication.firstPage279por
degois.publication.lastPage281por
degois.publication.locationVienna, Austriapor
degois.publication.titleEHF Scientific Conference 2011 - Science and Analytical Expertise in Handball (Scientific and practical approaches)por
dspace.entity.typePublicationen
Ficheiros
Principais
A mostrar 1 - 1 de 1
A carregar...
Miniatura
Nome:
paperfinal.pdf
Tamanho:
77.33 KB
Formato:
Adobe Portable Document Format